Senior Technical Artist
About Star Stable Entertainment
Once upon a time in 2011, the founders of Star Stable Entertainment had a vision. They wanted to create a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry. Fast forward to today, and our dream has come true tenfold - Star Stable Online stands as one of the most popular MMORPGs globally! At our HQ on Södermalm, our 140 employees are thrilled to continue to welcome players to the island of Jorvik, with its breathtaking scenery, beautiful horses, and magical quests. It’s wonderful to see that our dream resonates with so many players around the world, and we can’t wait to share more stories and experiences with them!
The position
Are you a passionate problem-solver with a knack for bridging the gap between creative artistry and technical execution? Do you thrive on optimizing workflows and enabling artists to realize their vision in-engine? We are seeking a skilled Senior Technical Artist to join our team and become the crucial link between artists, programmers, and other stakeholders, helping to shape the technical foundation of our beautiful world.
This is a full-time position focused on:
Improving the environment art pipeline (including tools for Maya, Max, Photoshop, and editor/engine requests).
Managing needs for our in house projects like seasonal festivals and quests which includes setups for cutscenes and player-facing features.
Creating and updating particle effects and shaders (GLSL).
Responsibilities
Drive improvements in artists' pipelines, including environment, props, 2D, and 3D.
Keep the end users (both artists and players) in mind for all technical improvements and optimizations.
Investigate and identify efficiency possibilities within the art production workflow.
Adapt quickly to current technical and artistic needs as they arise.
Bridge communication between artists, programmers, and additional stakeholders to ensure smooth development.
We think you
3+ years of experience in the games industry.
Experience working hands-on with one or more game engines.
A broad understanding of how games are technically built and delivered.
Scripting knowledge relevant to art pipelines.
Experience working with shaders (GLSL knowledge is a significant bonus).
Knowledge of content creation packages such as Maya, Max, and Photoshop.
A positive mindset towards working with feedback, understanding the importance of sharing work in progress, and communicating effectively with stakeholders.
A deep understanding of version control, and how to help the team with issues around merging and workflows. Experience with Perforce is a bonus
Perks for joining us?
A pretty sweet mission. We are developing the world's best horse-riding game for girls and we take that vision very seriously. We strive to hit that mark every single day.
30 vacation days (+ 3 additional squeeze days).
A pension and insurance plan that mimics ITP1 and a parental pay top-up @90%.
Health allowance at 5000 SEK per year.
Hybrid working model - combine WFH and being together with the team at our new office located right amidst Södermalm GameDev cluster (Magnus Ladulåsgatan 65)
Fitness discount of 18% at SATS gym + company workout classes.
A dog room at the office! Bring your furry friend to work!
Are you ready to be a chapter on this magical journey? Apply now! We can’t wait to hear your story!
- Department
- Game Art
- Locations
- Stockholm
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